Next to each player: pick a button, then search for the command. When that player uses the button, the host runs the command on them. Reset clears the host side for that player.
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Press Clear, make a player do ONE thing, press Show.
Hook doing the work:
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Stats
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Unlocks
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Unlocks write straight into the game's profile memory. Use them offline or in a private match.
Self Cheats
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Each toggle checks the game's bytes first and refuses on a different build. Turning one off puts the original back.
Macros
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Every script from your binds.cfg is built into the plugin. Click in a button's box and type part of a name, then click a result: that button is bound to it straight away. wait N counts game frames. Clear on a row or Restore gives the button back.
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Custom macro
Write your own and put it on a button. Separate commands with ; for example +attack;-attack;wait 5;weapnext
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Self-test
If a macro does nothing in game, run these. Test 1 sends harmless test variables and reads them back from the game, so it shows whether set, quotes, wait and vstr run. Test 4 puts the missing vstr command back in the game and checks that it works. Test 6 adds the missing button commands and makes your player jump. Tests 2 and 3 need you in a match: press DPAD_LEFT when it says so. Your buttons are put back afterwards.
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Ghosts Setup
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Ghosts tools. Copy game image saves your console's game memory to Hdd:\plugins\rghg.rgl (for matching addresses). Open /api/cod/ghosts/names in a browser while on the menu to list every menu material the theme hook sees. Put extra menu materials to tint, one per line, in Hdd:\plugins\ghoststint.txt.
Title-
Image-
Image copy-
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Advanced Warfare Setup
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Advanced Warfare (title update 17). Name, Players, Stats and Cheats are on the left. They work when you host a private match or system link. Stat changes only work from the menus or lobby. Below is a stat browser: it walks the game's own stat list so you can see the real names and values on your console, and change any single one. Check build reads which game build is running. Copy game image saves the game code to Hdd:\plugins\rghb.rgl.